Chinese “Second Life” versions will create at least 10,000 real jobs in China
Posted by jane on September 22nd, 2008
China has its own version of Second Life, the highly popular virtual world created by Linden Lab. It consists of a 3-D virtual world created by its users. The idea is to build three-dimensional reproductions of almost anything in the real world, virtually all of it created by its “Residents”.
The idea is to start with barren landmass divided in plots, where individuals, businesses, universities, arts institutions, pop groups, and industries build and colonize. In the US, companies have found it is a good place to hold international meetings (saving on travel expenses) and thousands of individuals use it to work on projects, often in partnership with people in other countries.
The Chinese version HiPiHi consists of a MySpace/blogger-like mash-up with a 2d Flash chat that integrates with mobile devices. Residents can shape their environment with a library of prefab, customizable artifacts (furniture, homes, etc.), or for the more ambitious, in an atomistic creation system. Where HiPiHi (Pronounced: high-pee-high in English) differs from “Second Life” is that it reflects the Chinese culture. The name itself is partly a wordplay on “pihi,” Chinese for “innocent child,” while the three i’s are meant to resemble the Chinese ideogram for society.
Xu Hui, HiPiHi’s founder and CEO, conceived the system in 2005 after founding a successful ecommerce site. He didn’t have any previous virtual world experience; he just wanted to change the Web from a 2D medium into an “experience center.”
In its promotional clip, a female narrator and avatar emphazes outfits, landscaping, and houses. It seems that HiPiHi goes after women, which might be a brilliant move, since most online games in China are catering to young males between 18 and 35. But HiPiHi already faces competition.
In June 2007, the Swedish virtual world Entropia Universe announced that it was teaming up with CRD, an offshoot of the Beijing municipality, to build a virtual universe able to handle 7 million users at any one moment. David Liu, chief executive of CRD, claimed that virtual worlds would generate about 10,000 jobs in China.
One month before, Shanda Interactive Entertainment, a leading Chinese online games operator (NASDAQ:SNDA), announced that it was looking at Second Life-style offerings to diversify its traditional fantasy MMORPGs.
It will be interesting to see how Second Life-style offerings will catch on in the lucrative Chinese online games market.




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